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STORYLINE

CHAPTERS

BOOK 1 CHAPTER ILLUSTRATIONS

Glossary
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GLOSSARY
TERMS, NAMES, PLACES

Scrap vastness – an endless ocean and unknowable depths of scrap bits completely surrounding The World of Imago.

Tinker-Tank Quadrant –  Imago’s region dominated by Cut-Ups and Origamica supporting its academy/ temple complex.

Towertown Quadrant – Imago’s region dominated by all Foldentucks supporting a constructor’s class and Diago’s Liar.

Parchamene – material of a planar (flat) manner convertible (foldable, and cutable) into any 3D structure.

Parchamene ways – the Master Imaginator’s ancient conversion of planar materials into structure for all Imagoon elements.

Ancient Forest of the Origamica – encircling indigenous forests around Imago’s inner flatlands.

GLOSSARY continued

CCC Guardians (Capitol City Corps of Cut Up Guards) –  a disgruntled and morphed Foldentuck alley of autocratic leader Diago.

 

Cut-Up – higher order of Imagoan, fully organized being of folds and tucks, each one starts life in the Awakening Chamber.

 

Foldentucks – the original Pristine Cut-Up clan and traditional practitioners of the parchamene ways.

 

Masked One – a special bent of hate towards those who show free will; secretive special envoy for Other-Creator.

Master Imaginator – Mysterious and omni-present giver and practitioner of the parchamene ways using imaginative force.

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Cast of Characters

Cast of Characters

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Character listing image
The STORY
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The World of Imago

Create – Imagine – Play – Solve

 

Imago is the ultimate world of creativity, designed to challenge you to build and solve problems like a pro. Join Pago, Ouago, and Liaga on their epic adventures and become a Master Creator in this fun and imaginative world. Our build kits provide a solid foundation for your vision, but it's up you to take it to next level. So, let your imagination soar and bring your creations to life in world of endless possibilities.

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‘Everything’ that exists in the made-up world of Imago IS truly a REAL creation by the hands and mind of the Master Imaginator and the ‘Other Creators’. Accompanying the main narrative in the introductory novel, relaying Pago and his friends’ adventures, is the fact that this world DOES physically exist. Though it is one very unlike our world of flesh, blood, air, water, etc… Everything is a REAL part of the mystery we are driven to understand about the nature of the Master Imaginator. All to be experienced is of a highly inventive kind of ‘child-like play’. ‘Imago readings’ are men to be accompanied by actual ‘build adventures’ tapping into the desire for inventiveness residing in every human. The world of Imago gives to this spirit. The written adventure represents only a beginning… leaving its ‘blank canvas’ open to the reader’s inventiveness through REAL tactile creative play, the digital virtual parallels and the human mind’s force, imagination.

 

A series of events ensue, partly formented by the dastardly wrangling of Diago who’s one of our villainous antagonists, to forment an epic battle between the ‘Ancients’, the Origamica (of purely folded natures, no ‘cut-patterns’) and the cultural elitism of top tier Cut-Ups (constructed of pattern-cuts and indented folds), the Pristines. Diago, his questionable patron, an ‘Other Creator’ (a possible equal to the Master Imaginator), and their behind-the-scenes vengeful partner-in-evil, ‘The Masked One’, seek to put a wedge between the original-and-acient specie, the Origamica (Ancients), and Cut-Ups’ top-tier ‘class’, the Pristines; the later whom desire maintaining their ruling and ‘umblemished’ status. Fear of losing this ‘Pristine’s status’ is manipulated by Diago, and his allies, to build an army that will wreak havoc upon the Origamica and their regional home, the Ancient’s Forest of the Origamica.

 

We discover additional characters, the transports, highways, forests and cities of this massively inventive place; all of it very tactile with every possibility to be actually experienced by those who come to visit Imago. Blank three-dimensional canvases waiting for ‘Other Creators’ to imbue them with their own ‘touches of creativity’. Conflict culminates in the ‘great passion of all Imagoans, Stack Racing!’ The racing lanes are ‘stacked’ upon each other instead of side-by-side. Besides winning by fastest speed to a finish-line, Stack Racing is judged by the expressed creativity of their racer and simply surviving the ‘contact’ portion of the sport. A pivotal climax is played out during a momentous Stack Race between Pago, Diago and the other Stack Racers, Denta and Rotor.

 

There are ‘emotional roller-coasters’ for both the child and adult, those young of mind and heart. We’ll learn of Liaga’s family clan tragedy at the hands of evil forces and of ‘belief differences’ between the various species of Imago. Also, we learn of friendships and how they come about. Of politics, there are elements that show up in the conflicts of characters fears and hopes, the troublesome and quirky. In many ways, the events depicted are ment to be another ‘take’ on the human endeavor, yet, from an ‘other-world’ perspective… the way a child might crystalize their thoughts observing the ‘adult world’ around them. Where innocence collides with certain kinds of realities. Through various levels of creativity that are the crux of Imago, we get to follow Pago and his friends’ efforts to overcome the selfish, the fearful and hateful tendencies of others.

Give to Creativity.

Foment a Riot in the Imagination.

© 2024 Pago Companies, Inc. - All rights reserved. PAGO & IMAGO'Build System", 'Give to Creativity', The World of Imago, Names, Graphics and Structural Designs are intellectual Properties of PAGO™, Inc.

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